
If you notice, the planet with the house is like the one in the Good Egg, but totally different. The level itself: The level shown was a combination of various galaxys like the Good Egg and the space junk. I am going to go down into a list of what you can see there that never made it into the game It shows the Starworld Galaxy, A test level of the game that was showed to the public at E3. There are also a number of odd items hidden in the games code, such as materials and models for unused items, such as a inflatble mushroom, various monsters and a odd blob like creature which may of served as a boss monster. It is currently unknown is it is possible to play in this level via hack. A detailed model of the home planet from the Star World galaxy was found in the games code, however it wasn’t shown as anything other than a model. The fight with Megaleg also didn’t feature the scene with Baby Bowser, although it was possible he wasn’t written into the game at the time it could of been to preserve storyline and plot details. It was most noticable as the early version of the Good Egg Galaxy.
DOWNLOAD SUPER MARIO GALAXY 2 ROM HOW TO
Different characters who were vital to Mario’s progress had a speech bubble above their head to signal their importance, this may of been used to speed up the process of learning how to play while in game at the time.Īside from little changes there were more noticable and intricate ones, such as the Star World galaxy, which used different music and was a compilation of various galaxies together. Mario was allowed to spin non stop, without the Luma needing to recharge, this may of been to help preserve the inital storyline as well to weaken the difficulty. This may of been to help the audience at the events finish the level faster without being hit by the time limit. Various gameplay mechanics were changed, such as boss monsters seen in the beta were easier to kill than those in the final. The limit to star bits (Called Star shards during the game, possible reference to the Kirby series.) was capped to 100 with a meter showing so, this was later scrapped to a 999 limit used in the final build. The HUD was also similar to that of Super Mario 64, using a 8 point health system rather than the tradional 3 point which became the final design, however this along with many other little changes were most likely put in to allow easier gameplay to the audience at the time. The Initial beta was used as the first playable demo to audiences, it features many placeholders such as mario 64 soundbits as mario’s voice and various textures and gameplay elements.
DOWNLOAD SUPER MARIO GALAXY 2 ROM SERIES
And the Pre-Release Beta, a series of images and videos used to tease the audience, closer to the final form of the game but with little suttle differences. The initial beta which was demoed on playable booths at the GDC, E3 and etc, mainly seen in 2006. During it’s coverage over the years it has had two different versions shown to audiences during the beta stages. Mario Galaxy is to this day, still considered one of the best games on the Nintendo Wii, and has most recently the BAFTA game of the year award (2009).
